LP Engine

Upsell Modals

Interactive Heroes

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Demo Flow

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Portfolio Tour

ElevenLabs Interactive Heroes

ElevenLabs Interactive Heroes

B2B SaaS

ElevenLabs Interactive Heroes

+48% sign-ups

Letting visitors start the job in the hero, by dropping in a file or typing a prompt, so sign-ups and activation move together.

Role

Growth Design Lead

Company

Year

2026

Tools

Figma, PostHog, Payload, Claude

B2B SaaS

ElevenLabs Interactive Heroes

+48% sign-ups

Letting visitors start the job in the hero, by dropping in a file or typing a prompt, so sign-ups and activation move together.

Role

Growth Design Lead

Company

Year

2026

Tools

Figma, PostHog, Payload, Claude

Speech to Text page with the compact audio hero

Results

On the ElevenLabs marketing site I designed heroes that let visitors start the actual job: drop in a file to transcribe, or type a prompt and pick a video model. The pattern lifted sign-ups, sent people into the product already working, and became infrastructure for the creative funnel.

+48% sign-ups on Speech to Text

  • Sign-up rate rose from 12.0% to 17.8% on English /speech-to-text, and the hero rolled out to 100%

  • Sign-ups from the page itself rose from 9.6% to 14.0%

+70% transcriptions and +48% activation

  • More visitors arrived in the app already doing the job: users creating a transcription went from 9.9% to 16.8%

  • Credits used per user rose 68%

+28.5% subscription rate on /video

  • The prompt-and-model hero lifted sign-ups 10.3% and subscriptions 28.5% across 61.5K exposures on the highest-traffic creative page

One hero, reused across the funnel

  • The video hero became the template for external model pages like Seedance 2.5 and Gemini Omni Flash, which now publish without engineering

  • It anchors the paid AI Video Generator landing page, where the body below it added 12% more new-subscription MRR per user

The Problem

Our highest-intent pages explained the product instead of letting people use it.

A headline, then a generic input

  • /speech-to-text led with a title and the shared Omnibox, the same prompt box used across the site

  • /video led with a static headline, a Create video button, and a model grid below the fold

Sign-ups that didn’t activate

  • Visitors signed up without a task in hand, so many reached the app and stalled before their first transcription or video

Before: Speech to Text with a title and the shared Omnibox

The Idea

Start the job in the hero. When the primary action on the page is the product action, sign-ups and activation should move together.

Input first

  • Put the upload, the link field, and the prompt box in the first screen

  • Add playable samples for people who don’t have a file ready

Sign up to finish, not to start

  • Let visitors begin the transcription or choose a model, then ask them to sign up to download or generate

Build it once, reuse it everywhere

  • Design the hero as a component the web team can drop onto model pages and paid landing pages

After: the compact audio hero, live at 100%

The Action

Prove the pattern on long-tail pages

  • Tested compact, input-first, and all-in-one heroes on the audio-to-text, video-to-text, and TikTok transcript pages in August and September

Ship it on the main pages

  • Video: designed the prompt-and-model hero with the Marketing Web team and tested it in August

  • Speech to Text: designed the compact audio hero with upload, link, and samples; tested October 16 to 26 with about 12,500 visitors per arm

Video: the interactive prompt-and-model hero

Carry it into the product

  • Designed the in-app companion: on the Speech to Text page, upload, link, and record now sit inline instead of behind a Transcribe files button

  • Added a recording option to the marketing hero

In the app: upload, link, and record inline on the Speech to Text page

Turn it into infrastructure

  • The video hero became the model-page template, and stayed constant in the paid video tests so we could isolate the page body

  • A filmstrip hero variant tested against it in late October lost on sign-ups (−11%, −32% on mobile) and was stopped after a day

What I Brought

Design

  • Designed the hero components, the sample players, and the in-app inline input

  • Explored compact, input-first, and all-in-one variants before committing

Strategy

  • Framed “start the job in the hero” as a pattern to roll out, not a one-off test

  • Measured activation alongside sign-ups so a win meant people actually used the product

Collaboration

  • Worked with Marketing Web engineers on the site, the Growth Product team on the in-app version, and Growth Data on the readouts

Reflection

Interactive heroes beat descriptive ones on paid conversion, not just sign-ups. The video hero moved subscriptions almost three times as much as sign-ups.

Words alone weren’t enough. A version of the audio-to-text page that only changed the vocabulary was a draw; changing the structure so people could start the job is what won.

The best outcome was the reuse. A winning hero became a template the team publishes without engineering, and the starting point for our paid landing pages.

More screens

In the app before: transcription behind a button

In the app before: transcription behind a button

The same hero reused on the Seedance 2.5 model page

The same hero reused on the Seedance 2.5 model page

Live /video with the prompt hero

Live /video with the prompt hero, which beat a filmstrip hero in late October

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